#pragma once #include "BlockHandler.h" class cBlockFireHandler : public cBlockHandler { public: cBlockFireHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z) override { a_World->DigBlock(a_X, a_Y, a_Z); } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // No pickups from this block } virtual bool IsClickedThrough(void) override { return true; } virtual const char * GetStepSound(void) override { return "step.wood"; } } ;