#pragma once #include "BlockHandler.h" #include "../World.h" class cBlockRedstoneHandler : public cBlockHandler { public: cBlockRedstoneHandler(BLOCKTYPE a_BlockID); virtual void OnPlaced(cWorld * a_World, int a_X, int a_Y, int a_Z, int a_Dir) override; virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override; virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override; virtual bool DoesAllowBlockOnTop(void) override { return false; } virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override { return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 a_Pickups.push_back(cItem(E_ITEM_REDSTONE_DUST, 1)); } virtual bool CanBePlacedOnSide(void) override { return false; } };