#pragma once #include "BlockHandler.h" #include "../World.h" class cBlockSaplingHandler : public cBlockHandler { public: cBlockSaplingHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Only the first 2 bits contain the display information, the others are for growing a_Pickups.push_back(cItem(E_BLOCK_SAPLING, 1, a_BlockMeta & 3)); } virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { return (a_RelY > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)); } virtual bool DoesAllowBlockOnTop(void) override { return false; } void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if ((Meta & 0x08) != 0) { a_World->GrowTree(a_BlockX, a_BlockY, a_BlockZ); } else { a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x08); } } virtual bool CanBePlacedOnSide() override { return false; } virtual const char * GetStepSound(void) override { return "step.grass"; } } ;