#pragma once #include "BlockHandler.h" #include "../Vine.h" class cBlockVineHandler : public cBlockHandler { public: cBlockVineHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; a_BlockMeta = cVine::DirectionToMetaData(a_BlockFace); return true; } virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override { if ( (a_World->GetBlock( a_BlockX, a_BlockY + 1, a_BlockZ ) == E_BLOCK_VINES) && (cVine::MetaDataToDirection(a_World->GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ)) == a_BlockFace) ) { return true; } BLOCKTYPE TopBlock = a_World->GetBlock( a_BlockX, a_BlockY + 1, a_BlockZ); if (g_BlockIsSolid[TopBlock] || (TopBlock == E_BLOCK_LEAVES)) { AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); BLOCKTYPE BaseBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); if (!g_BlockIsSolid[BaseBlock] && (BaseBlock != E_BLOCK_LEAVES)) { AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_VINES, 0); } return true; } AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); BLOCKTYPE BaseBlock = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); return (g_BlockIsSolid[BaseBlock] || (BaseBlock == E_BLOCK_LEAVES)); } virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { char Dir = cVine::MetaDataToDirection(a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ)); return CanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, Dir); } virtual bool DoesIgnoreBuildCollision(void) override { return true; } virtual bool DoesAllowBlockOnTop(void) override { return false; } virtual const char * GetStepSound(void) override { return "step.grass"; } bool DoesDropOnUnsuitable(void) { return false; } } ;