#include "Globals.h" #include "FallingBlock.h" #include "World.h" #include "ClientHandle.h" cFallingBlock::cFallingBlock(const Vector3i & a_BlockPosition, BLOCKTYPE a_BlockType) : super(etFallingBlock, a_BlockPosition.x + 0.5f, a_BlockPosition.y + 0.5f, a_BlockPosition.z + 0.5f) , m_BlockType(a_BlockType) , m_OriginalPosition(a_BlockPosition) { } void cFallingBlock::Initialize(cWorld * a_World) { super::Initialize( a_World ); a_World->BroadcastSpawn(*this); } void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle) { a_ClientHandle.SendSpawnFallingBlock(*this); } void cFallingBlock::Tick(float a_Dt, MTRand & a_TickRandom) { float MilliDt = a_Dt * 0.001f; m_Speed.y -= MilliDt * 9.8f; m_Pos.y += m_Speed.y * MilliDt; // GetWorld()->BroadcastTeleportEntity(*this); // Testing position Vector3i BlockPos( m_OriginalPosition.x, (int)(m_Pos.y - 0.5), m_OriginalPosition.z); if (!IsPassable(GetWorld()->GetBlock(BlockPos))) { Destroy(); GetWorld()->SetBlock(BlockPos.x, BlockPos.y + 1, BlockPos.z, m_BlockType, 0); } }