// ItemBoat.h // Declares the various boat ItemHandlers #pragma once #include "../Entities/Boat.h" class cItemBoatHandler : public cItemHandler { typedef cItemHandler super; public: cItemBoatHandler(int a_ItemType) : super(a_ItemType) { } virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override { if (a_Dir < 0) { return false; } double x = (double)a_BlockX + 0.5; double y = (double)a_BlockY + 0.5; double z = (double)a_BlockZ + 0.5; cBoat * Boat = NULL; Boat = new cBoat (x, y, z); Boat->Initialize(a_World); return true; } } ;