#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Skeleton.h" cSkeleton::cSkeleton(void) : super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8) { } void cSkeleton::Tick(float a_Dt, cChunk & a_Chunk) { cMonster::Tick(a_Dt, a_Chunk); // TODO Outsource // TODO should do SkyLight check, mobs in the dark donīt burn if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire()) { // Burn for 10 ticks, then decide again StartBurning(10); } } void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW); AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE); }