#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Slime.h" // TODO: Implement sized slimes cSlime::cSlime(void) : super("Slime", 55, "mob.slime.attack", "mob.slime.attack") { } void cSlime::GetDrops(cItems & a_Drops, cPawn * a_Killer) { // TODO: only when tiny AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL); }