#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Witch.h" cWitch::cWitch() { m_MobType = 66; GetMonsterConfig("Witch"); } cWitch::~cWitch() { } bool cWitch::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cWitch" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cWitch::KilledBy( cEntity* a_Killer ) { cItems Drops; AddRandomDropItem(Drops, 0, 6, E_ITEM_GLASS_BOTTLE); AddRandomDropItem(Drops, 0, 6, E_ITEM_GLOWSTONE_DUST); AddRandomDropItem(Drops, 0, 6, E_ITEM_GUNPOWDER); AddRandomDropItem(Drops, 0, 6, E_ITEM_REDSTONE_DUST); AddRandomDropItem(Drops, 0, 6, E_ITEM_SPIDER_EYE); AddRandomDropItem(Drops, 0, 6, E_ITEM_STICK); AddRandomDropItem(Drops, 0, 6, E_ITEM_SUGAR); m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); cMonster::KilledBy( a_Killer ); }