#include "Globals.h" #include "BlockEntity.h" #include "../cItem.h" #include "../cPlayer.h" #include "../cWorld.h" cBlockEntityHandler::cBlockEntityHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } void cBlockEntityHandler::OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) { a_World->UseBlockEntity(a_Player, a_X, a_Y, a_Z); }