#pragma once #include "Block.h" class cBlockEntityHandler : public cBlockHandler { public: cBlockEntityHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual void OnUse(cWorld * a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override { a_World->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ); } virtual bool IsUseable() override { return true; } };