#pragma once #include "Block.h" #include "../MersenneTwister.h" #include "../cWorld.h" class cBlockIceHandler : public cBlockHandler { public: cBlockIceHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual int GetDropID() { return E_ITEM_EMPTY; } virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) { a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_STATIONARY_WATER, 8); //This is called later than the real destroying of this ice block } };