#pragma once #include "BlockRedstone.h" #include "BlockTorch.h" #include "../cTorch.h" class cBlockRedstoneTorchHandler : public cBlockRedstoneHandler { public: cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockID) : cBlockRedstoneHandler(a_BlockID) { } virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir) override { return cBlockTorchHandler::TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir); } virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override { char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z)); return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir); } virtual int GetDropID(void) override { return E_ITEM_REDSTONE_TORCH_ON; } virtual bool CanBePlacedOnSide() override { return true; } };