#pragma once #include "Block.h" class cBlockSnowHandler : public cBlockHandler { public: cBlockSnowHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual bool IgnoreBuildCollision() override { return true; } virtual int GetDropID() override { return E_ITEM_SNOWBALL; } virtual char GetDropCount() override { return 4; } virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override { return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR; } virtual bool DropOnUnsuitable() override { return false; } virtual AString GetStepSound(void) override { return "step.cloth"; } };