#pragma once #include "Block.h" #include "../MersenneTwister.h" #include "../cWorld.h" class cBlockSugarcaneHandler : public cBlockHandler { public: cBlockSugarcaneHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual bool NeedsRandomTicks() { return true; } virtual int GetDropID() { return E_ITEM_SUGARCANE; } virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) { BLOCKTYPE Block = a_World->GetBlock(a_X, a_Y-1, a_Z); if(!IsBlockTypeOfDirt(Block) && Block != E_BLOCK_SAND && Block != E_BLOCK_SUGARCANE) return false; return a_World->IsBlockDirectlyWatered(a_X, a_Y - 1, a_Z); } void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) { //TODO: Handle Growing here } virtual bool CanBePlacedOnSide() { return false; } };