#pragma once #include "Block.h" class cBlockTallGrassHandler : public cBlockHandler { public: cBlockTallGrassHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual bool IgnoreBuildCollision() override { return true; } virtual int GetDropID() override { return E_ITEM_SEEDS; } virtual char GetDropCount() override { MTRand r1; if(r1.randInt(10) == 5) return 1; return 0; } virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override { return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR; } virtual AString GetStepSound(void) override { return "step.grass"; } };