#pragma once #include "Block.h" #include "../cCraftingWindow.h" #include "../cPlayer.h" class cBlockWorkbenchHandler : public cBlockHandler { public: cBlockWorkbenchHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override { cWindow* Window = new cCraftingWindow(0, true); a_Player->OpenWindow(Window); } virtual bool IsUseable() override { return true; } };