#pragma once #ifndef _WIN32 #include "BlockID.h" #else enum ENUM_BLOCK_ID; #endif class cChunk; class cClientHandle; class cPlayer; class cBlockEntity { protected: cBlockEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cChunk* a_Chunk) : m_PosX( a_X ) , m_PosY( a_Y ) , m_PosZ( a_Z ) , m_BlockType( a_BlockType ) , m_Chunk( a_Chunk ) {} public: virtual ~cBlockEntity() {}; virtual void Destroy() {}; int GetPosX() { return m_PosX; } int GetPosY() { return m_PosY; } int GetPosZ() { return m_PosZ; } cChunk* GetChunk() { return m_Chunk; } ENUM_BLOCK_ID GetBlockType() { return m_BlockType; } virtual void UsedBy( cPlayer & a_Player ) = 0; virtual void SendTo( cClientHandle* a_Client ) { (void)a_Client; } protected: int m_PosX; // Position in block coordinates int m_PosY; int m_PosZ; cChunk* m_Chunk; ENUM_BLOCK_ID m_BlockType; };