#pragma once #ifndef _WIN32 #include "BlockID.h" #else enum ENUM_BLOCK_ID; #endif namespace Json { class Value; }; class cClientHandle; class cPlayer; class cWorld; class cBlockEntity { protected: cBlockEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World) : m_PosX( a_X ) , m_PosY( a_Y ) , m_PosZ( a_Z ) , m_BlockType( a_BlockType ) , m_World( a_World ) {} public: virtual ~cBlockEntity() {}; virtual void Destroy() {}; int GetPosX() { return m_PosX; } int GetPosY() { return m_PosY; } int GetPosZ() { return m_PosZ; } ENUM_BLOCK_ID GetBlockType() { return m_BlockType; } cWorld * GetWorld(void) const {return m_World; } virtual void SaveToJson (Json::Value & a_Value ) = 0; virtual void UsedBy( cPlayer * a_Player ) = 0; virtual void SendTo( cClientHandle* a_Client ) { (void)a_Client; } protected: int m_PosX; // Position in block coordinates int m_PosY; int m_PosZ; ENUM_BLOCK_ID m_BlockType; cWorld * m_World; };