#include "cChestEntity.h" #include "cItem.h" #include #include "cClientHandle.h" #include "cMCLogger.h" #include "cPlayer.h" #include "cWindow.h" #include "cPickup.h" #include "cMCLogger.h" #include "cChunk.h" #include cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cChunk* a_Chunk) : cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_Chunk ) { m_Content = new cItem[ c_ChestHeight*c_ChestWidth ]; } cChestEntity::~cChestEntity() { if( GetWindow() ) { GetWindow()->OwnerDestroyed(); } if( m_Content ) { delete [] m_Content; } } void cChestEntity::Destroy() { // Drop items for( int i = 0; i < c_ChestHeight*c_ChestWidth; ++i ) { if( !m_Content[i].IsEmpty() ) { cPickup* Pickup = new cPickup( m_PosX*32 + 16, m_PosY*32 + 16, m_PosZ*32 + 16, m_Content[i], 0, 1.f, 0 ); Pickup->Initialize( GetChunk()->GetWorld() ); m_Content[i].Empty(); } } } cItem * cChestEntity::GetSlot( int a_Slot ) { if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth ) { return &m_Content[ a_Slot ]; } return 0; } void cChestEntity::SetSlot( int a_Slot, cItem & a_Item ) { if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth ) { m_Content[a_Slot] = a_Item; } } void cChestEntity::WriteToFile(FILE* a_File) { fwrite( &m_BlockType, sizeof( ENUM_BLOCK_ID ), 1, a_File ); fwrite( &m_PosX, sizeof( int ), 1, a_File ); fwrite( &m_PosY, sizeof( int ), 1, a_File ); fwrite( &m_PosZ, sizeof( int ), 1, a_File ); unsigned int NumSlots = c_ChestHeight*c_ChestWidth; fwrite( &NumSlots, sizeof(unsigned int), 1, a_File ); for(unsigned int i = 0; i < NumSlots; i++) { cItem* Item = GetSlot( i ); if( Item ) { fwrite( &Item->m_ItemID, sizeof(Item->m_ItemID), 1, a_File ); fwrite( &Item->m_ItemCount, sizeof(Item->m_ItemCount), 1, a_File ); fwrite( &Item->m_ItemHealth, sizeof(Item->m_ItemHealth), 1, a_File ); } } } bool cChestEntity::LoadFromFile(FILE* a_File) { if( fread( &m_PosX, sizeof(int), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; } if( fread( &m_PosY, sizeof(int), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; } if( fread( &m_PosZ, sizeof(int), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; } unsigned int NumSlots = 0; if( fread( &NumSlots, sizeof(unsigned int), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; } for(unsigned int i = 0; i < NumSlots; i++) { cItem Item; if( fread( &Item.m_ItemID, sizeof(Item.m_ItemID), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; } if( fread( &Item.m_ItemCount, sizeof(Item.m_ItemCount), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; } if( fread( &Item.m_ItemHealth, sizeof(Item.m_ItemHealth), 1, a_File)!= 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; } SetSlot( i, Item ); } return true; } bool cChestEntity::LoadFromJson( const Json::Value& a_Value ) { m_PosX = a_Value.get("x", 0).asInt(); m_PosY = a_Value.get("y", 0).asInt(); m_PosZ = a_Value.get("z", 0).asInt(); Json::Value AllSlots = a_Value.get("Slots", 0); int SlotIdx = 0; for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr ) { Json::Value & Slot = *itr; cItem Item; Item.m_ItemID = (ENUM_ITEM_ID)Slot.get("ID", -1 ).asInt(); if( Item.m_ItemID > 0 ) { Item.m_ItemCount = (char)Slot.get("Count", -1 ).asInt(); Item.m_ItemHealth = (short)Slot.get("Health", -1 ).asInt(); } SetSlot( SlotIdx, Item ); SlotIdx++; } return true; } void cChestEntity::SaveToJson( Json::Value& a_Value ) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; a_Value["z"] = m_PosZ; unsigned int NumSlots = c_ChestHeight*c_ChestWidth; Json::Value AllSlots; for(unsigned int i = 0; i < NumSlots; i++) { Json::Value Slot; cItem* Item = GetSlot( i ); if( Item ) { Slot["ID"] = Item->m_ItemID; if( Item->m_ItemID > 0 ) { Slot["Count"] = Item->m_ItemCount; Slot["Health"] = Item->m_ItemHealth; } } AllSlots.append( Slot ); } a_Value["Slots"] = AllSlots; } void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server ) { (void)a_Client; (void)a_Server; return; } void cChestEntity::UsedBy( cPlayer & a_Player ) { LOG("Used a chest"); // m_Content[0].m_ItemCount = 1; // m_Content[0].m_ItemID = E_ITEM_STONE; // m_Content[0].m_ItemHealth = 0; if( !GetWindow() ) { cWindow* Window = new cWindow( this, true ); Window->SetSlots( m_Content, c_ChestHeight*c_ChestWidth ); Window->SetWindowID( 1 ); Window->SetWindowType( 0 ); Window->SetWindowTitle("UberChest"); OpenWindow( Window ); } if( GetWindow() ) { if( a_Player.GetWindow() != GetWindow() ) { a_Player.OpenWindow( GetWindow() ); GetWindow()->SendWholeWindow( a_Player.GetClientHandle() ); } } }