#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #ifndef _WIN32 #include #endif #include "cChunk.h" #include "cWorld.h" #include "cWaterSimulator.h" #include "cLavaSimulator.h" #include "cClientHandle.h" #include "cServer.h" #include "zlib.h" #include "Defines.h" #include "cChestEntity.h" #include "cFurnaceEntity.h" #include "cSignEntity.h" #include "cTorch.h" #include "cLadder.h" #include "cPickup.h" #include "cRedstone.h" #include "cItem.h" #include "cNoise.h" #include "cRoot.h" #include "cWorldGenerator.h" #include "cBlockToPickup.h" #include "MersenneTwister.h" #include "cPlayer.h" #include "packets/cPacket_DestroyEntity.h" #include "packets/cPacket_PreChunk.h" #include "packets/cPacket_BlockChange.h" #include "packets/cPacket_MapChunk.h" #include "packets/cPacket_MultiBlock.h" #include extern bool g_bWaterPhysics; cChunk::cChunk(int a_X, int a_Y, int a_Z, cWorld * a_World) : m_bCalculateLighting( false ) , m_bCalculateHeightmap( false ) , m_PosX( a_X ) , m_PosY( a_Y ) , m_PosZ( a_Z ) , m_BlockType( m_BlockData ) // Offset the pointers , m_BlockMeta( m_BlockType + c_NumBlocks ) , m_BlockLight( m_BlockMeta + c_NumBlocks / 2 ) , m_BlockSkyLight( m_BlockLight + c_NumBlocks / 2 ) , m_BlockTickNum( 0 ) , m_BlockTickX( 0 ) , m_BlockTickY( 0 ) , m_BlockTickZ( 0 ) , m_World( a_World ) , m_IsValid(false) , m_IsDirty(false) , m_IsSaving(false) { // LOGINFO("### new cChunk (%i, %i) at %p, thread 0x%x ###", a_X, a_Z, this, GetCurrentThreadId()); } cChunk::~cChunk() { // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() ); cCSLock Lock(m_CSEntities); for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { delete *itr; } m_BlockEntities.clear(); // Remove and destroy all entities that are not players: cEntityList Entities; for (cEntityList::const_iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { if ((*itr)->GetEntityType() != cEntity::E_PLAYER) { Entities.push_back(*itr); } } for (cEntityList::iterator itr = Entities.begin(); itr != Entities.end(); ++itr) { (*itr)->RemoveFromChunk(); (*itr)->Destroy(); } m_Entities.clear(); } void cChunk::SetValid(bool a_SendToClients) { m_IsValid = true; m_World->GetChunkMap()->ChunkValidated(); if (!a_SendToClients) { return; } cCSLock Lock(m_CSClients); if (m_LoadedByClient.empty()) { return; } // Sending the chunk here interferes with the lighting done in the tick thread and results in the "invalid compressed data" on the client /* cPacket_PreChunk PreChunk; PreChunk.m_PosX = m_PosX; PreChunk.m_PosZ = m_PosZ; PreChunk.m_bLoad = true; cPacket_MapChunk MapChunk(this); Broadcast(&PreChunk); Broadcast(&MapChunk); // Let all clients of this chunk know that it has been already sent to the client for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { (*itr)->ChunkJustSent(this); } // for itr - m_LoadedByClient[] */ } bool cChunk::CanUnload(void) { cCSLock Lock(m_CSClients); return m_LoadedByClient.empty() && !m_IsDirty; } void cChunk::MarkSaving(void) { m_IsSaving = true; } void cChunk::MarkSaved(void) { if (!m_IsSaving) { return; } m_IsDirty = false; } void cChunk::MarkLoaded(void) { m_IsDirty = false; SetValid(); } void cChunk::GetAllData(cChunkDataCallback * a_Callback) { a_Callback->BlockData(m_BlockData); cCSLock Lock(m_CSEntities); for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { a_Callback->Entity(*itr); } for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { a_Callback->BlockEntity(*itr); } } void cChunk::SetAllData(const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities) { memcpy(m_BlockData, a_BlockData, sizeof(m_BlockData)); // Clear the internal entities: cCSLock Lock(m_CSEntities); for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { if ((*itr)->GetEntityType() == cEntity::E_PLAYER) { // Move players into the new entity list a_Entities.push_back(*itr); } else { // Delete other entities (there should not be any, since we're now loading / generating the chunk) LOGWARNING("cChunk: There is an unexpected entity #%d of type %s in chunk [%d, %d]; it will be deleted", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosZ ); delete *itr; } } for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { delete *itr; } // Swap the entity lists: std::swap(a_Entities, m_Entities); std::swap(a_BlockEntities, m_BlockEntities); // Create block entities that the loader didn't load; fill them with defaults CreateBlockEntities(); CalculateHeightmap(); } /// Copies m_BlockData into a_Blocks, only the block types void cChunk::GetBlocks(char * a_Blocks) { memcpy(a_Blocks, m_BlockData, cChunk::c_NumBlocks); } /// Returns true if there is a block entity at the coords specified bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ) { for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { if ( ((*itr)->GetPosX() == a_BlockX) && ((*itr)->GetPosY() == a_BlockY) && ((*itr)->GetPosZ() == a_BlockZ) ) { return true; } } // for itr - m_BlockEntities[] return false; } void cChunk::Tick(float a_Dt, MTRand & a_TickRandom) { if (m_bCalculateLighting) { CalculateLighting(); } if (m_bCalculateHeightmap) { CalculateHeightmap(); } cCSLock Lock(m_CSBlockLists); unsigned int PendingSendBlocks = m_PendingSendBlocks.size(); if( PendingSendBlocks > 1 ) { cPacket_MultiBlock MultiBlock; MultiBlock.m_ChunkX = m_PosX; MultiBlock.m_ChunkZ = m_PosZ; MultiBlock.m_NumBlocks = (short)PendingSendBlocks; MultiBlock.m_BlockCoordinates = new unsigned short[PendingSendBlocks]; MultiBlock.m_BlockTypes = new char[PendingSendBlocks]; MultiBlock.m_BlockMetas = new char[PendingSendBlocks]; //LOG("Sending multiblock packet for %i blocks", PendingSendBlocks ); for( unsigned int i = 0; i < PendingSendBlocks; i++) { unsigned int index = m_PendingSendBlocks[i]; unsigned int Y = index % 128; unsigned int Z = (index / 128) % 16; unsigned int X = (index / (128*16)); MultiBlock.m_BlockCoordinates[i] = (Z&0xf) | (X&0xf)<<4 | (Y&0xff)<<8; //LOG("X: %i Y: %i Z: %i Combo: 0x%04x", X, Y, Z, MultiBlock.m_BlockCoordinates[i] ); MultiBlock.m_BlockTypes[i] = m_BlockType[index]; MultiBlock.m_BlockMetas[i] = GetLight( m_BlockMeta, index ); } m_PendingSendBlocks.clear(); PendingSendBlocks = m_PendingSendBlocks.size(); Broadcast( MultiBlock ); } if( PendingSendBlocks > 0 ) { for( unsigned int i = 0; i < PendingSendBlocks; i++) { unsigned int index = m_PendingSendBlocks[i]; int Y = index % 128; int Z = (index / 128) % 16; int X = (index / (128*16)); cPacket_BlockChange BlockChange; BlockChange.m_PosX = X + m_PosX*16; BlockChange.m_PosY = (char)(Y + m_PosY*128); BlockChange.m_PosZ = Z + m_PosZ*16; BlockChange.m_BlockType = m_BlockType[index]; BlockChange.m_BlockMeta = GetLight( m_BlockMeta, index ); Broadcast( BlockChange ); } m_PendingSendBlocks.clear(); } Lock.Unlock(); while ( !m_UnloadQuery.empty() ) { cPacket_PreChunk UnloadPacket; UnloadPacket.m_PosX = GetPosX(); UnloadPacket.m_PosZ = GetPosZ(); UnloadPacket.m_bLoad = false; // Unload (*m_UnloadQuery.begin())->Send( UnloadPacket ); m_UnloadQuery.remove( *m_UnloadQuery.begin() ); } cCSLock Lock2(m_CSBlockLists); std::map< unsigned int, int > ToTickBlocks = m_ToTickBlocks; m_ToTickBlocks.clear(); Lock2.Unlock(); bool isRedstone = false; for( std::map< unsigned int, int>::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr ) { if( (*itr).second < 0 ) continue; unsigned int index = (*itr).first; int Y = index % 128; int Z = (index / 128) % 16; int X = (index / (128*16)); char BlockID = GetBlock( index ); switch( BlockID ) { case E_BLOCK_REDSTONE_REPEATER_OFF: case E_BLOCK_REDSTONE_REPEATER_ON: case E_BLOCK_REDSTONE_WIRE: { isRedstone = true; } case E_BLOCK_CACTUS: case E_BLOCK_REEDS: case E_BLOCK_WOODEN_PRESSURE_PLATE: case E_BLOCK_STONE_PRESSURE_PLATE: case E_BLOCK_MINECART_TRACKS: case E_BLOCK_SIGN_POST: case E_BLOCK_CROPS: case E_BLOCK_SAPLING: case E_BLOCK_YELLOW_FLOWER: case E_BLOCK_RED_ROSE: case E_BLOCK_RED_MUSHROOM: case E_BLOCK_BROWN_MUSHROOM: // Stuff that drops when block below is destroyed { if( GetBlock( X, Y-1, Z ) == E_BLOCK_AIR ) { SetBlock( X, Y, Z, E_BLOCK_AIR, 0 ); int wX, wY, wZ; PositionToWorldPosition(X, Y, Z, wX, wY, wZ); m_World->GetSimulatorManager()->WakeUp(wX, wY, wZ); if (isRedstone) { cRedstone Redstone(m_World); Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false ); } cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) ); Pickup->Initialize( m_World ); } } break; case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: isRedstone = true; case E_BLOCK_TORCH: { char Dir = cTorch::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) ); LOG("MetaData: %i", Dir ); int XX = X + m_PosX*16; char YY = (char)Y; int ZZ = Z + m_PosZ*16; AddDirection( XX, YY, ZZ, Dir, true ); if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR ) { SetBlock( X, Y, Z, 0, 0 ); if (isRedstone) { cRedstone Redstone(m_World); Redstone.ChangeRedstone( (X+m_PosX*16), (Y+m_PosY*16), (Z+m_PosZ*16), false ); } cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) ); Pickup->Initialize( m_World ); } } break; case E_BLOCK_LADDER: { char Dir = cLadder::MetaDataToDirection( GetLight( m_BlockMeta, X, Y, Z ) ); int XX = X + m_PosX*16; char YY = (char)Y; int ZZ = Z + m_PosZ*16; AddDirection( XX, YY, ZZ, Dir, true ); if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR ) { SetBlock( X, Y, Z, E_BLOCK_AIR, 0 ); cPickup* Pickup = new cPickup( (X+m_PosX*16) * 32 + 16, (Y+m_PosY*128) * 32 + 16, (Z+m_PosZ*16) * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) ); Pickup->Initialize( m_World ); } } break; default: break; }; } // Tick dem blocks int RandomX = a_TickRandom.randInt(); int RandomY = a_TickRandom.randInt(); int RandomZ = a_TickRandom.randInt(); for(int i = 0; i < 50; i++) { m_BlockTickX = (m_BlockTickX + RandomX) % 16; m_BlockTickY = (m_BlockTickY + RandomY) % 128; m_BlockTickZ = (m_BlockTickZ + RandomZ) % 16; //LOG("%03i %03i %03i", m_BlockTickX, m_BlockTickY, m_BlockTickZ); if( m_BlockTickY > m_HeightMap[ m_BlockTickX + m_BlockTickZ*16 ] ) continue; // It's all air up here //m_BlockTickNum = (m_BlockTickNum + 1 ) % c_NumBlocks; unsigned int Index = MakeIndex( m_BlockTickX, m_BlockTickY, m_BlockTickZ ); char ID = m_BlockType[Index]; switch( ID ) { /* // TODO: re-enable case E_BLOCK_DIRT: { char AboveBlock = GetBlock( Index+1 ); if ( (AboveBlock == 0) && GetLight( m_BlockSkyLight, Index ) > 0xf/2 ) // Half lit //changed to not allow grass if any one hit object is on top { FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) ); } if ( (g_BlockOneHitDig[AboveBlock]) && GetLight( m_BlockSkyLight, Index+1 ) > 0xf/2 ) // Half lit //ch$ { FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_GRASS, GetLight( m_BlockMeta, Index ) ); } break; } */ case E_BLOCK_GRASS: { char AboveBlock = GetBlock( Index+1 ); if (!( (AboveBlock == 0) || (g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]) ) ) //changed to not allow grass if any one hit object is on top { FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_DIRT, GetLight( m_BlockMeta, Index ) ); } } break; case E_BLOCK_SAPLING: //todo: check meta of sapling. change m_World->GrowTree to look change trunk and leaves based on meta of sapling { FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_AIR, GetLight( m_BlockMeta, Index ) ); m_World->GrowTree( m_BlockTickX + m_PosX*16, m_BlockTickY, m_BlockTickZ + m_PosZ*16 ); } break; case E_BLOCK_LEAVES: //todo, http://www.minecraftwiki.net/wiki/Data_values#Leaves { } break; default: break; } } // Tick block entities (furnaces) for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { if ((*itr)->GetBlockType() == E_BLOCK_FURNACE) { ((cFurnaceEntity *)(*itr))->Tick( a_Dt ); } } } int cChunk::GetHeight( int a_X, int a_Z ) { if( a_X >= 0 && a_X < 16 && a_Z >= 0 && a_Z < 16 ) { return m_HeightMap[a_X + a_Z*16]; } return 0; } void cChunk::CreateBlockEntities(void) { for (int x = 0; x < 16; x++) { for (int z = 0; z < 16; z++) { for (int y = 0; y < 128; y++) { ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)m_BlockData[ MakeIndex( x, y, z ) ]; switch ( BlockType ) { case E_BLOCK_CHEST: { if (!HasBlockEntityAt(x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16)) { m_BlockEntities.push_back( new cChestEntity( x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16, m_World) ); } break; } case E_BLOCK_FURNACE: { if (!HasBlockEntityAt(x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16)) { m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16, m_World) ); } break; } case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: { if (!HasBlockEntityAt(x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16)) { m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX * 16, y + m_PosY * 128, z + m_PosZ * 16, m_World) ); } break; } } // switch (BlockType) } // for y } // for z } // for x } void cChunk::CalculateHeightmap() { m_bCalculateHeightmap = false; for (int x = 0; x < 16; x++) { for (int z = 0; z < 16; z++) { for (int y = 127; y > -1; y--) { int index = MakeIndex( x, y, z ); if (m_BlockData[index] != E_BLOCK_AIR) { m_HeightMap[x + z * 16] = (char)y; break; } } // for y } // for z } // for x } void cChunk::CalculateLighting() { // Calculate sunlight memset(m_BlockSkyLight, 0xff, c_NumBlocks / 2 ); // Set all to fully lit, so everything above HeightMap is lit for(int x = 0; x < 16; x++) { for(int z = 0; z < 16; z++) { char sunlight = 0xf; for(int y = m_HeightMap[x + z*16]; y > -1; y--) { int index = y + (z * 128) + (x * 128 * 16); if( g_BlockTransparent[ (int)m_BlockData[index] ] == false ) { sunlight = 0x0; } SetLight( m_BlockSkyLight, x, y, z, sunlight ); } } } // Calculate blocklights for(int x = 0; x < 16; x++) { for(int z = 0; z < 16; z++) { int MaxHeight = m_HeightMap[x + z*16]; for(int y = 0; y < MaxHeight; y++) { char BlockID = GetBlock(x, y, z); SetLight( m_BlockLight, x, y, z, g_BlockLightValue[(int)BlockID] ); } } } SpreadLight(m_BlockSkyLight); SpreadLight(m_BlockLight); // Stop it from calculating again :P m_bCalculateLighting = false; } void cChunk::SpreadLight(char* a_LightBuffer) { // Spread the sunlight for(int x = 0; x < 16; x++) for(int z = 0; z < 16; z++) for(int y = 0; y < 128; y++) { int index = y + (z * 128) + (x * 128 * 16); if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 ) { SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]); } } for(int x = 15; x > -1; x--) for(int z = 15; z > -1; z--) for(int y = 127; y > -1; y--) { int index = y + (z * 128) + (x * 128 * 16); if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 ) { SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]); } } bool bCalcLeft, bCalcRight, bCalcFront, bCalcBack; bCalcLeft = bCalcRight = bCalcFront = bCalcBack = false; // Spread to neighbour chunks X-axis cChunkPtr LeftChunk = m_World->GetChunkNoGen( m_PosX - 1, m_PosY, m_PosZ ); cChunkPtr RightChunk = m_World->GetChunkNoGen( m_PosX + 1, m_PosY, m_PosZ ); char * LeftSky = NULL, *RightSky = NULL; if (LeftChunk->IsValid()) { LeftSky = (a_LightBuffer == m_BlockSkyLight) ? LeftChunk->pGetSkyLight() : LeftChunk->pGetLight(); } if (RightChunk->IsValid()) { RightSky = (a_LightBuffer == m_BlockSkyLight) ? RightChunk->pGetSkyLight() : RightChunk->pGetLight(); } for (int z = 0; z < 16; z++) for(int y = 0; y < 128; y++) { if (LeftSky != NULL) { int index = y + (z * 128) + (0 * 128 * 16); if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 ) { char CurrentLight = GetLight( a_LightBuffer, 0, y, z ); char LeftLight = GetLight( LeftSky, 15, y, z ); if( LeftLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] ) { SetLight( LeftSky, 15, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) ); bCalcLeft = true; } } } if (RightSky != NULL) { int index = y + (z * 128) + (15 * 128 * 16); if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 ) { char CurrentLight = GetLight( a_LightBuffer, 15, y, z ); char RightLight = GetLight( RightSky, 0, y, z ); if( RightLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] ) { SetLight( RightSky, 0, y, z, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) ); bCalcRight = true; } } } } // Spread to neighbour chunks Z-axis cChunkPtr FrontChunk = m_World->GetChunkNoGen( m_PosX, m_PosY, m_PosZ - 1 ); cChunkPtr BackChunk = m_World->GetChunkNoGen( m_PosX, m_PosY, m_PosZ + 1 ); char * FrontSky = NULL, * BackSky = NULL; if (FrontChunk->IsValid()) { FrontSky = (a_LightBuffer == m_BlockSkyLight) ? FrontChunk->pGetSkyLight() : FrontChunk->pGetLight(); } if (BackChunk->IsValid()) { BackSky = (a_LightBuffer == m_BlockSkyLight) ? BackChunk->pGetSkyLight() : BackChunk->pGetLight(); } for(int x = 0; x < 16; x++) for(int y = 0; y < 128; y++) { if (FrontSky != NULL) { int index = y + (0 * 128) + (x * 128 * 16); if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 ) { char CurrentLight = GetLight( a_LightBuffer, x, y, 0 ); char FrontLight = GetLight( FrontSky, x, y, 15 ); if( FrontLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] ) { SetLight( FrontSky, x, y, 15, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) ); bCalcFront = true; } } } if (BackSky != NULL) { int index = y + (15 * 128) + (x * 128 * 16); if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 ) { char CurrentLight = GetLight( a_LightBuffer, x, y, 15 ); char BackLight = GetLight( BackSky, x, y, 0 ); if ( BackLight < CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ] ) { SetLight( BackSky, x, y, 0, MAX(0, CurrentLight-g_BlockSpreadLightFalloff[ m_BlockData[index] ]) ); bCalcBack = true; } } } } if( bCalcLeft ) m_World->ReSpreadLighting( m_PosX - 1, m_PosY, m_PosZ ); if( bCalcRight ) m_World->ReSpreadLighting( m_PosX + 1, m_PosY, m_PosZ ); if( bCalcFront ) m_World->ReSpreadLighting( m_PosX, m_PosY, m_PosZ - 1 ); if( bCalcBack ) m_World->ReSpreadLighting( m_PosX, m_PosY, m_PosZ + 1 ); } void cChunk::AsyncUnload( cClientHandle* a_Client ) { m_UnloadQuery.remove( a_Client ); // Make sure this client is only in the list once m_UnloadQuery.push_back( a_Client ); } void cChunk::Send( cClientHandle* a_Client ) { cPacket_PreChunk PreChunk; PreChunk.m_PosX = m_PosX; PreChunk.m_PosZ = m_PosZ; PreChunk.m_bLoad = true; a_Client->Send( PreChunk ); a_Client->Send( cPacket_MapChunk( this ) ); cCSLock Lock(m_CSBlockLists); for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr ) { (*itr)->SendTo( a_Client ); } } void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ) { if (a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16) { return; // Clip } assert(IsValid()); // Is this chunk loaded / generated? int index = a_Y + (a_Z * 128) + (a_X * 128 * 16); char OldBlockMeta = GetLight( m_BlockMeta, index ); char OldBlockType = m_BlockType[index]; m_BlockType[index] = a_BlockType; SetLight( m_BlockMeta, index, a_BlockMeta ); if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta)) { return; } MarkDirty(); cCSLock Lock(m_CSBlockLists); m_PendingSendBlocks.push_back( index ); m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z ) ]++; m_ToTickBlocks[ MakeIndex( a_X+1, a_Y, a_Z ) ]++; m_ToTickBlocks[ MakeIndex( a_X-1, a_Y, a_Z ) ]++; m_ToTickBlocks[ MakeIndex( a_X, a_Y+1, a_Z ) ]++; m_ToTickBlocks[ MakeIndex( a_X, a_Y-1, a_Z ) ]++; m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z+1 ) ]++; m_ToTickBlocks[ MakeIndex( a_X, a_Y, a_Z-1 ) ]++; cBlockEntity* BlockEntity = GetBlockEntity( a_X + m_PosX*16, a_Y+m_PosY*128, a_Z+m_PosZ*16 ); if( BlockEntity ) { BlockEntity->Destroy(); RemoveBlockEntity( BlockEntity ); delete BlockEntity; } switch( a_BlockType ) { case E_BLOCK_CHEST: { AddBlockEntity( new cChestEntity( a_X + m_PosX * 16, a_Y + m_PosY * 128, a_Z + m_PosZ * 16, m_World) ); break; } case E_BLOCK_FURNACE: { AddBlockEntity( new cFurnaceEntity( a_X + m_PosX * 16, a_Y + m_PosY * 128, a_Z + m_PosZ * 16, m_World) ); break; } case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: { AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, a_X + m_PosX * 16, a_Y + m_PosY * 128, a_Z + m_PosZ * 16, m_World) ); break; } } // switch (a_BlockType) } void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta ) { if(a_X < 0 || a_X >= 16 || a_Y < 0 || a_Y >= 128 || a_Z < 0 || a_Z >= 16) { return; // Clip } assert(IsValid()); const int index = a_Y + (a_Z * 128) + (a_X * 128 * 16); const char OldBlock = m_BlockType[index]; if (OldBlock == a_BlockType) { return; } MarkDirty(); m_BlockType[index] = a_BlockType; { cCSLock Lock(m_CSBlockLists); m_PendingSendBlocks.push_back( index ); } SetLight( m_BlockMeta, index, a_BlockMeta ); // ONLY recalculate lighting if it's necessary! if( g_BlockLightValue[ OldBlock ] != g_BlockLightValue[ a_BlockType ] || g_BlockSpreadLightFalloff[ OldBlock ] != g_BlockSpreadLightFalloff[ a_BlockType ] || g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] ) { RecalculateLighting(); } // Recalculate next tick RecalculateHeightmap(); } void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client ) { if( a_Client == 0 ) { cCSLock Lock(m_CSBlockLists); m_PendingSendBlocks.push_back( MakeIndex( a_X, a_Y, a_Z ) ); return; } for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if ( *itr == a_Client ) { unsigned int index = MakeIndex( a_X, a_Y, a_Z ); cPacket_BlockChange BlockChange; BlockChange.m_PosX = a_X + m_PosX*16; BlockChange.m_PosY = (char)(a_Y + m_PosY*128); BlockChange.m_PosZ = a_Z + m_PosZ*16; BlockChange.m_BlockType = m_BlockType[ index ]; BlockChange.m_BlockMeta = GetLight( m_BlockMeta, index ); a_Client->Send( BlockChange ); break; } } } void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity ) { cCSLock Lock(m_CSBlockLists); m_BlockEntities.push_back( a_BlockEntity ); } cBlockEntity * cChunk::GetBlockEntity(int a_X, int a_Y, int a_Z) { // Assumes that the m_CSBlockList is already locked, we're being called from SetBlock() for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { if ( ((*itr)->GetPosX() == a_X) && ((*itr)->GetPosY() == a_Y) && ((*itr)->GetPosZ() == a_Z) ) { return *itr; } } // for itr - m_BlockEntities[] return NULL; } void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) { cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z); if (be != NULL) { be->UsedBy(a_Player); } } void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) { cCSLock Lock(m_CSEntities); double PosX = a_Player->GetPosX(); double PosY = a_Player->GetPosY(); double PosZ = a_Player->GetPosZ(); for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { if ( (*itr)->GetEntityType() != cEntity::E_PICKUP ) { continue; // Only pickups } float DiffX = (float)((*itr)->GetPosX() - PosX ); float DiffY = (float)((*itr)->GetPosY() - PosY ); float DiffZ = (float)((*itr)->GetPosZ() - PosZ ); float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ; if (SqrDist < 1.5f * 1.5f) // 1.5 block { MarkDirty(); (reinterpret_cast(*itr))->CollectedBy( a_Player ); } } } void cChunk::UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { // Also sends update packets to all clients in the chunk cCSLock Lock(m_CSEntities); for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { if ( ((*itr)->GetPosX() == a_PosX) && ((*itr)->GetPosY() == a_PosY) && ((*itr)->GetPosZ() == a_PosZ) && ( ((*itr)->GetBlockType() == E_BLOCK_WALLSIGN) || ((*itr)->GetBlockType() == E_BLOCK_SIGN_POST) ) ) { MarkDirty(); (reinterpret_cast(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4); (*itr)->SendTo(NULL); } } // for itr - m_BlockEntities[] } void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity ) { cCSLock Lock(m_CSBlockLists); MarkDirty(); m_BlockEntities.remove( a_BlockEntity ); } void cChunk::AddClient( cClientHandle* a_Client ) { { cCSLock Lock(m_CSClients); m_LoadedByClient.remove( a_Client ); m_LoadedByClient.push_back( a_Client ); } cCSLock Lock(m_CSEntities); for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) { LOG("Entity #%d (%s) at [%i %i %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() ); (*itr)->SpawnOn( a_Client ); } } void cChunk::RemoveClient( cClientHandle* a_Client ) { { cCSLock Lock(m_CSClients); m_LoadedByClient.remove( a_Client ); } if ( !a_Client->IsDestroyed() ) { cCSLock Lock(m_CSEntities); for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) { LOG("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() ); cPacket_DestroyEntity DestroyEntity( *itr ); a_Client->Send( DestroyEntity ); } } } bool cChunk::HasClient( cClientHandle* a_Client ) { cCSLock Lock(m_CSClients); for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if ((*itr) == a_Client) { return true; } } return false; } bool cChunk::HasAnyClients(void) { cCSLock Lock(m_CSClients); return !m_LoadedByClient.empty(); } void cChunk::AddEntity( cEntity * a_Entity ) { cCSLock Lock(m_CSEntities); if (a_Entity->GetEntityType() != cEntity::E_PLAYER) { MarkDirty(); } m_Entities.push_back( a_Entity ); } void cChunk::RemoveEntity(cEntity * a_Entity) { size_t SizeBefore, SizeAfter; { cCSLock Lock(m_CSEntities); SizeBefore = m_Entities.size(); m_Entities.remove(a_Entity); SizeAfter = m_Entities.size(); } if ((a_Entity->GetEntityType() != cEntity::E_PLAYER) && (SizeBefore != SizeAfter)) { MarkDirty(); } } char cChunk::GetBlock( int a_X, int a_Y, int a_Z ) { if ((a_X < 0) || (a_X >= 16) || (a_Y < 0) || (a_Y >= 128) || (a_Z < 0) || (a_Z >= 16)) return 0; // Clip int index = a_Y + (a_Z * 128) + (a_X * 128 * 16); return m_BlockType[index]; } char cChunk::GetBlock( int a_BlockIdx ) { if( a_BlockIdx < 0 || a_BlockIdx >= c_NumBlocks ) return 0; return m_BlockType[ a_BlockIdx ]; } /// Loads the chunk from the old-format disk file, erases the file afterwards. Returns true if successful bool cChunk::LoadFromDisk() { AString SourceFile; Printf(SourceFile, "world/X%i_Y%i_Z%i.bin", m_PosX, m_PosY, m_PosZ ); cFile f; if (!f.Open(SourceFile, cFile::fmRead)) { return false; } if (f.Read(m_BlockData, sizeof(m_BlockData)) != sizeof(m_BlockData)) { LOGERROR("ERROR READING FROM FILE %s", SourceFile.c_str()); return false; } // Now load Block Entities cCSLock Lock(m_CSEntities); ENUM_BLOCK_ID BlockType; while (f.Read(&BlockType, sizeof(ENUM_BLOCK_ID)) == sizeof(ENUM_BLOCK_ID)) { switch (BlockType) { case E_BLOCK_CHEST: { cChestEntity * ChestEntity = new cChestEntity( 0, 0, 0, m_World ); if (!ChestEntity->LoadFromFile(f)) { LOGERROR("ERROR READING CHEST FROM FILE %s", SourceFile.c_str()); delete ChestEntity; return false; } m_BlockEntities.push_back( ChestEntity ); break; } case E_BLOCK_FURNACE: { cFurnaceEntity* FurnaceEntity = new cFurnaceEntity( 0, 0, 0, m_World ); if (!FurnaceEntity->LoadFromFile(f)) { LOGERROR("ERROR READING FURNACE FROM FILE %s", SourceFile.c_str()); delete FurnaceEntity; return false; } m_BlockEntities.push_back( FurnaceEntity ); break; } case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: { cSignEntity * SignEntity = new cSignEntity(BlockType, 0, 0, 0, m_World ); if (!SignEntity->LoadFromFile( f ) ) { LOGERROR("ERROR READING SIGN FROM FILE %s", SourceFile.c_str()); delete SignEntity; return false; } m_BlockEntities.push_back( SignEntity ); break; } default: { assert(!"Unhandled block entity in file"); break; } } } Lock.Unlock(); f.Close(); // Delete old format file if (std::remove(SourceFile.c_str()) != 0) { LOGERROR("Could not delete file %s", SourceFile.c_str()); } else { LOGINFO("Successfully deleted old format file \"%s\"", SourceFile.c_str()); } m_IsDirty = false; return true; } void cChunk::Broadcast( const cPacket * a_Packet, cClientHandle* a_Exclude) { cCSLock Lock(m_CSClients); for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->Send( a_Packet ); } // for itr - LoadedByClient[] } void cChunk::CopyBlockDataFrom(const char * a_NewBlockData) { // Copies all blockdata, recalculates heightmap (used by chunk loaders) memcpy(m_BlockData, a_NewBlockData, sizeof(m_BlockData)); CalculateHeightmap(); } void cChunk::LoadFromJson( const Json::Value & a_Value ) { cCSLock Lock(m_CSEntities); // Load chests Json::Value AllChests = a_Value.get("Chests", Json::nullValue); if (!AllChests.empty()) { for ( Json::Value::iterator itr = AllChests.begin(); itr != AllChests.end(); ++itr ) { Json::Value & Chest = *itr; cChestEntity* ChestEntity = new cChestEntity(0, 0, 0, m_World); if ( !ChestEntity->LoadFromJson( Chest ) ) { LOGERROR("ERROR READING CHEST FROM JSON!" ); delete ChestEntity; } else m_BlockEntities.push_back( ChestEntity ); } } // Load furnaces Json::Value AllFurnaces = a_Value.get("Furnaces", Json::nullValue); if ( !AllFurnaces.empty() ) { for ( Json::Value::iterator itr = AllFurnaces.begin(); itr != AllFurnaces.end(); ++itr ) { Json::Value & Furnace = *itr; cFurnaceEntity* FurnaceEntity = new cFurnaceEntity(0, 0, 0, m_World); if ( !FurnaceEntity->LoadFromJson( Furnace ) ) { LOGERROR("ERROR READING FURNACE FROM JSON!" ); delete FurnaceEntity; } else m_BlockEntities.push_back( FurnaceEntity ); } } // Load signs Json::Value AllSigns = a_Value.get("Signs", Json::nullValue); if ( !AllSigns.empty() ) { for ( Json::Value::iterator itr = AllSigns.begin(); itr != AllSigns.end(); ++itr ) { Json::Value & Sign = *itr; cSignEntity* SignEntity = new cSignEntity( E_BLOCK_SIGN_POST, 0, 0, 0, m_World); if ( !SignEntity->LoadFromJson( Sign ) ) { LOGERROR("ERROR READING SIGN FROM JSON!" ); delete SignEntity; } else m_BlockEntities.push_back( SignEntity ); } } } void cChunk::SaveToJson( Json::Value & a_Value ) { Json::Value AllChests; Json::Value AllFurnaces; Json::Value AllSigns; cCSLock Lock(m_CSEntities); for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { cBlockEntity * BlockEntity = *itr; switch ( BlockEntity->GetBlockType() ) { case E_BLOCK_CHEST: { cChestEntity* ChestEntity = reinterpret_cast< cChestEntity* >( BlockEntity ); Json::Value NewChest; ChestEntity->SaveToJson( NewChest ); AllChests.append( NewChest ); break; } case E_BLOCK_FURNACE: { cFurnaceEntity* FurnaceEntity = reinterpret_cast< cFurnaceEntity* >( BlockEntity ); Json::Value NewFurnace; FurnaceEntity->SaveToJson( NewFurnace ); AllFurnaces.append( NewFurnace ); break; } case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: { cSignEntity* SignEntity = reinterpret_cast< cSignEntity* >( BlockEntity ); Json::Value NewSign; SignEntity->SaveToJson( NewSign ); AllSigns.append( NewSign ); break; } default: { assert(!"Unhandled blocktype in BlockEntities list while saving to JSON"); break; } } // switch (BlockEntity->GetBlockType()) } // for itr - BlockEntities[] if( !AllChests.empty() ) { a_Value["Chests"] = AllChests; } if( !AllFurnaces.empty() ) { a_Value["Furnaces"] = AllFurnaces; } if( !AllSigns.empty() ) { a_Value["Signs"] = AllSigns; } } void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z) { a_Y = a_ChunkY; a_X = m_PosX * 16 + a_ChunkX; a_Z = m_PosZ * 16 + a_ChunkZ; } #if !C_CHUNK_USE_INLINE # include "cChunk.inc" #endif