#ifndef __C_CHUNK_INL_H__ #define __C_CHUNK_INL_H__ #ifndef MAX # define MAX(a,b) (((a)>(b))?(a):(b)) #endif __C_CHUNK_INLINE__ char cChunk::GetLight(char* a_Buffer, int a_BlockIdx) { if( a_BlockIdx > -1 && a_BlockIdx < c_NumBlocks ) { const int cindex = (a_BlockIdx/2); if( (a_BlockIdx & 1) == 0 ) { // First half byte return (a_Buffer[cindex] & 0x0f); } else { return ((a_Buffer[cindex] & 0xf0) >> 4); } } return 0; } __C_CHUNK_INLINE__ char cChunk::GetLight(char* a_Buffer, int x, int y, int z) { if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 ) { const int cindex = (y/2) + (z * 64) + (x * 64 * 16); if( (y & 1) == 0 ) { // First half byte return (a_Buffer[cindex] & 0x0f); } else { return ((a_Buffer[cindex] & 0xf0) >> 4); } } return 0; } __C_CHUNK_INLINE__ void cChunk::SetLight(char* a_Buffer, int a_BlockIdx, char a_Light) { if( a_BlockIdx > -1 && a_BlockIdx < c_NumBlocks ) { const int cindex = (a_BlockIdx/2); if( (a_BlockIdx & 1) == 0 ) { // First half byte a_Buffer[cindex] &= 0xf0; // Set first half to 0 a_Buffer[cindex] |= (a_Light) & 0x0f; } else { a_Buffer[cindex] &= 0x0f; // Set second half to 0 a_Buffer[cindex] |= (a_Light << 4) & 0xf0; } MarkDirty(); } } __C_CHUNK_INLINE__ void cChunk::SetLight(char* a_Buffer, int x, int y, int z, char light) { if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 ) { int cindex = (y/2) + (z * 64) + (x * 64 * 16); if( (y & 1) == 0 ) { // First half byte a_Buffer[cindex] &= 0xf0; // Set first half to 0 a_Buffer[cindex] |= (light) & 0x0f; } else { a_Buffer[cindex] &= 0x0f; // Set second half to 0 a_Buffer[cindex] |= (light << 4) & 0xf0; } MarkDirty(); } } __C_CHUNK_INLINE__ void cChunk::SpreadLightOfBlock(char* a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff) { unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z ); SetLight( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); SetLight( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); SetLight( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); SetLight( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) ); SetLight( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) ); SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) ); } __C_CHUNK_INLINE__ void cChunk::SpreadLightOfBlockX(char* a_LightBuffer, int a_X, int a_Y, int a_Z) { unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z ); SetLight( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X-1, a_Y, a_Z ), CurrentLight-1) ); SetLight( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X+1, a_Y, a_Z ), CurrentLight-1) ); } __C_CHUNK_INLINE__ void cChunk::SpreadLightOfBlockY(char* a_LightBuffer, int a_X, int a_Y, int a_Z) { unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z ); SetLight( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y-1, a_Z ), CurrentLight-1) ); SetLight( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y+1, a_Z ), CurrentLight-1) ); } __C_CHUNK_INLINE__ void cChunk::SpreadLightOfBlockZ(char* a_LightBuffer, int a_X, int a_Y, int a_Z) { unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z ); SetLight( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z-1 ), CurrentLight-1) ); SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), CurrentLight-1) ); } #endif