#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cEnderman.h" cEnderman::cEnderman() { m_MobType = 58; GetMonsterConfig("Enderman"); } cEnderman::~cEnderman() { } bool cEnderman::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cEnderman" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cEnderman::Tick(float a_Dt) { cMonster::Tick(a_Dt); //TODO Same as stated in cSkeleton if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING) { //if daylight SetMetaData(BURNING); // BURN, BABY, BURN! >:D } } void cEnderman::KilledBy( cEntity* a_Killer ) { cItems Drops; AddRandomDropItem(Drops, 0, 1, E_ITEM_ENDER_PEARL); m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); cMonster::KilledBy( a_Killer ); }