#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cMonsterConfig.h" #include "cMonster.h" #include "../iniFile/iniFile.h" #include //#include "../source/cprintf.h" using namespace std; struct cMonsterConfig::sAttributesStruct { string m_name; float m_SightDistance; float m_AttackDamage; float m_AttackRange; float m_AttackRate; int m_MaxHealth; }; struct cMonsterConfig::sMonsterConfigState { int TypeCount; string MonsterTypes; list< sAttributesStruct > AttributesList; }; cMonsterConfig::cMonsterConfig(int TypeC) : m_pState( new sMonsterConfigState ) { m_pState->TypeCount = TypeC; Initialize(); } cMonsterConfig::~cMonsterConfig() { delete m_pState; } void cMonsterConfig::Initialize() { sAttributesStruct Attributes; cIniFile SettingsIniFile("settings.ini"); cIniFile MonstersIniFile("monsters.ini"); if(!SettingsIniFile.ReadFile() || !MonstersIniFile.ReadFile()) { printf("Error: Must have both settings.ini and monsters.ini to configure attributes\n\tusing default attributes \n"); return; } m_pState->MonsterTypes = SettingsIniFile.GetValue("Monsters","Types",""); if( m_pState->MonsterTypes.empty() ) { printf("Error: No Monster types listed in config file, using default attributes \n"); return; } AStringVector SplitList = StringSplit(m_pState->MonsterTypes,","); for(unsigned int i = 0; i < SplitList.size(); ++i) { if(!SplitList[i].empty()) { printf("Getting Attributes for: %s \n",SplitList[i].c_str()); Attributes.m_name = SplitList[i].c_str(); Attributes.m_AttackDamage = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"AttackDamage",0); printf("Got AttackDamage: %3.3f \n",Attributes.m_AttackDamage); Attributes.m_AttackRange = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"AttackRange",0); printf("Got AttackRange: %3.3f \n",Attributes.m_AttackRange); Attributes.m_SightDistance = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"SightDistance",0); printf("Got SightDistance: %3.3f \n",Attributes.m_SightDistance); Attributes.m_AttackRate = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(),"AttackRate",0); printf("Got AttackRate: %3.3f \n",Attributes.m_AttackRate); Attributes.m_MaxHealth = MonstersIniFile.GetValueI(SplitList[i].c_str(),"MaxHealth",0); printf("Got MaxHealth: %d \n",Attributes.m_MaxHealth); m_pState->AttributesList.push_front(Attributes); } } } void cMonsterConfig::AssignAttributes(cMonster *m, const char* n) { list::iterator itr; for(itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr) { if(itr->m_name.compare(n) == 0) { //printf("found my attribs: %s :\n",itr->m_name.c_str()); m->SetAttackDamage(itr->m_AttackDamage); m->SetAttackRange(itr->m_AttackRange); m->SetSightDistance(itr->m_SightDistance); m->SetAttackRate((int)itr->m_AttackRate); m->SetMaxHealth((int)itr->m_MaxHealth); } } } cMonsterConfig *cMonsterConfig::Get() { return this; }