#pragma once #include "cMonster.h" class cWolf : public cMonster { public: cWolf(); ~cWolf(); virtual bool IsA( const char* a_EntityType ); virtual void GetMonsterConfig(const char* pm_name); virtual void Tick(float a_Dt); virtual void KilledBy( cEntity* a_Killer ); virtual void InStateIdle(float a_Dt); virtual void InStateChasing(float a_Dt); virtual void InStateEscaping(float a_Dt); //float m_ChaseTime; protected: float m_ChaseTime; };