#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cWorldGenerator_Test.h" #include "BlockID.h" void cWorldGenerator_Test::GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData) { memset(a_BlockData, E_BLOCK_DIRT, cChunkDef::NumBlocks); for(int x = 0; x < cChunkDef::Width; x++) { for(int z = 0; z < cChunkDef::Width; z++) { a_BlockData[MakeIndex(x, 0, z)] = E_BLOCK_BEDROCK; } } } void cWorldGenerator_Test::GenerateFoliage(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { (void)a_ChunkX; (void)a_ChunkY; (void)a_ChunkZ; }