#pragma once #include "cWorldGenerator.h" class cWorldGenerator_Test : public cWorldGenerator { public: cWorldGenerator_Test(cWorld * a_World) : cWorldGenerator(a_World) {} protected: virtual void GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData) override; virtual void GenerateFoliage(int a_ChunkX, int a_ChunkY, int a_ChunkZ) override; };