#pragma once #include "../Defines.h" class cWorld; class cPlayer; class cItemHandler { public: cItemHandler(int a_ItemID); virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir); //eg for fishing or hoes virtual bool OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir); virtual void OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z); virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item); struct FoodInfo { FoodInfo(short a_FoodLevel, float a_Saturation, char a_PoisionChance = 0) { FoodLevel = a_FoodLevel; Saturation = a_Saturation; PoisionChance = a_PoisionChance; } short FoodLevel; float Saturation; char PoisionChance; //0 - 100 }; virtual FoodInfo GetFoodInfo(); virtual bool EatItem(cPlayer *a_Player, cItem *a_Item); virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir); virtual bool IsTool(); virtual bool IsFood(); //Blocks simply get placed virtual bool IsPlaceable(); virtual BLOCKTYPE GetBlockType(); virtual NIBBLETYPE GetBlockMeta(NIBBLETYPE a_ItemMeta); virtual bool CanHarvestBlock(BLOCKTYPE a_BlockID); static cItemHandler *GetItemHandler(int a_ItemID); static void Deinit(); protected: int m_ItemID; static cItemHandler *CreateItemHandler(int m_ItemID); static cItemHandler *m_ItemHandler[2266]; static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized }; //Short function inline cItemHandler *ItemHandler(int a_ItemID) { return cItemHandler::GetItemHandler(a_ItemID); }