#pragma once #include "Item.h" #include "../cWorld.h" #include "../cPlayer.h" #include "../blocks/Block.h" class cItemShovelHandler : public cItemHandler { public: cItemShovelHandler(int a_ItemID) : cItemHandler(a_ItemID) { } virtual bool OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override { BLOCKTYPE Block = a_World->GetBlock(a_X, a_Y, a_Z); if(Block == E_BLOCK_SNOW) { BlockHandler(Block)->DropBlock(a_World, a_X, a_Y, a_Z); a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_AIR, 0); a_Player->UseEquippedItem(); return true; } return false; } virtual bool CanHarvestBlock(BLOCKTYPE a_BlockID) override { return a_BlockID == E_BLOCK_SNOW; } };