#include "cPacket_ArmAnim.h" bool cPacket_ArmAnim::Parse( cSocket & a_Socket ) { m_Socket = a_Socket; if(!ReadInteger(m_EntityID) ) return false; if(!ReadByte(m_Animation) ) return false; return true; } bool cPacket_ArmAnim::Send( cSocket & a_Socket ) { unsigned int TotalSize = c_Size; char* Message = new char[TotalSize]; unsigned int i = 0; AppendByte ( (char)m_PacketID, Message, i ); AppendInteger( m_EntityID, Message, i ); AppendByte ( m_Animation, Message, i ); bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; }