#pragma once #include "cPacket.h" class cPacket_ArmAnim : public cPacket { public: cPacket_ArmAnim() : m_EntityID( 0 ) , m_Animation( 0 ) { m_PacketID = E_ANIMATION; } virtual cPacket* Clone() const { return new cPacket_ArmAnim(*this); } virtual int Parse(const char * a_Data, int a_Size) override; virtual void Serialize(AString & a_Data) const override; int m_EntityID; char m_Animation; static const unsigned int c_Size = 1 + 4 + 1; };