#pragma once #include "cPacket.h" class cPacket_ArmAnim : public cPacket { public: cPacket_ArmAnim() : m_EntityID( 0 ) , m_Animation( 0 ) { m_PacketID = E_ANIMATION; } virtual cPacket* Clone() const { return new cPacket_ArmAnim(*this); } virtual int Parse(cByteBuffer & a_Buffer) override; int m_EntityID; char m_Animation; };