#include "cPacket_DestroyEntity.h" #include "cEntity.h" cPacket_DestroyEntity::cPacket_DestroyEntity(cEntity* a_Entity) { m_PacketID = E_DESTROY_ENT; m_UniqueID = a_Entity->GetUniqueID(); } bool cPacket_DestroyEntity::Send( cSocket & a_Socket ) { unsigned int TotalSize = c_Size; char* Message = new char[TotalSize]; unsigned int i = 0; AppendByte ( (char)m_PacketID, Message, i ); AppendInteger( m_UniqueID, Message, i ); bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; }