#include "cPacket_InventorySlot.h" bool cPacket_InventorySlot::Send(cSocket & a_Socket) { unsigned int TotalSize = c_Size; if( m_ItemID > -1 ) TotalSize += 1 + 2; char* Message = new char[TotalSize]; unsigned int i = 0; AppendByte ( (char)m_PacketID, Message, i ); AppendByte ( m_WindowID, Message, i ); AppendShort ( m_SlotNum, Message, i ); AppendShort ( m_ItemID, Message, i ); if( m_ItemID > -1 ) { AppendByte ( m_ItemCount, Message, i ); AppendShort ( m_ItemUses, Message, i ); } bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; }