#pragma once #include "cPacket.h" class cPacket_KeepAlive : public cPacket { public: cPacket_KeepAlive() { m_PacketID = E_KEEP_ALIVE; } cPacket_KeepAlive(int a_PingID) { m_KeepAliveID = a_PingID; } virtual cPacket* Clone() const { return new cPacket_KeepAlive(*this); } virtual bool Parse(cSocket & a_Socket); virtual bool Send(cSocket & a_Socket); int m_KeepAliveID; static const unsigned int c_Size = 1 + 4; };