#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPacket_NamedEntitySpawn.h" bool cPacket_NamedEntitySpawn::Send( cSocket & a_Socket ) { unsigned int TotalSize = c_Size + m_PlayerName.size() * sizeof( short ); char* Message = new char[TotalSize]; if( m_CurrentItem <= 0 ) m_CurrentItem = 0; // Fix, to make sure no invalid values are sent. // WARNING: HERE ITS 0, BUT IN EQUIP PACKET ITS -1 !! unsigned int i = 0; AppendByte ( (char)m_PacketID, Message, i ); AppendInteger( m_UniqueID, Message, i ); AppendString16( m_PlayerName, Message, i ); AppendInteger( m_PosX, Message, i ); AppendInteger( m_PosY, Message, i ); AppendInteger( m_PosZ, Message, i ); AppendByte ( m_Rotation, Message, i ); AppendByte ( m_Pitch, Message, i ); AppendShort ( m_CurrentItem, Message, i ); bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; }