#pragma once #include "cPacket.h" #include "PacketID.h" class cPlayer; class cPacket_PlayerLook : public cPacket { public: cPacket_PlayerLook() : m_Rotation( 0 ) , m_Pitch( 0 ) , m_bFlying( false ) { m_PacketID = E_PLAYERLOOK; } cPacket_PlayerLook( cPlayer* a_Player ); virtual cPacket* Clone() const { return new cPacket_PlayerLook(*this); } bool Parse( cSocket & a_Socket ); bool Send( cSocket & a_Socket ); float m_Rotation; float m_Pitch; bool m_bFlying; // Yeah.. wtf static const unsigned int c_Size = 10; };