#pragma once #include "cPacket.h" #include "PacketID.h" class cPlayer; class cPacket_PlayerMoveLook : public cPacket { public: cPacket_PlayerMoveLook() : m_PosX( 0.0 ) , m_PosY( 0.0 ) , m_Stance( 0.0 ) , m_PosZ( 0.0 ) , m_Rotation( 0.f ) , m_Pitch( 0.f ) , m_bFlying( false ) { m_PacketID = E_PLAYERMOVELOOK; } cPacket_PlayerMoveLook( cPlayer* a_Player ); virtual cPacket* Clone() const { return new cPacket_PlayerMoveLook(*this); } virtual bool Parse(cSocket & a_Socket); virtual bool Send(cSocket & a_Socket); double m_PosX; double m_PosY; double m_Stance; double m_PosZ; float m_Rotation; float m_Pitch; bool m_bFlying; // Yeah.. wtf static const unsigned int c_Size = 42; };