#include "cPacket_PlayerPosition.h" #include "cPlayer.h" cPacket_PlayerPosition::cPacket_PlayerPosition( cPlayer* a_Player ) { m_PacketID = E_PLAYERPOS; m_PosX = a_Player->GetPosX(); m_PosY = a_Player->GetPosY() + 1.65; m_PosZ = a_Player->GetPosZ(); m_Stance = a_Player->GetStance(); m_bFlying = a_Player->GetFlying(); } bool cPacket_PlayerPosition::Parse(cSocket & a_Socket) { m_Socket = a_Socket; if( !ReadDouble( m_PosX ) ) return false; if( !ReadDouble( m_PosY ) ) return false; if( !ReadDouble( m_Stance ) ) return false; if( !ReadDouble( m_PosZ ) ) return false; if( !ReadBool( m_bFlying ) ) return false; return true; } bool cPacket_PlayerPosition::Send(cSocket & a_Socket) { unsigned int TotalSize = c_Size; char* Message = new char[TotalSize]; unsigned int i = 0; AppendByte ( (char)m_PacketID, Message, i ); AppendDouble ( m_PosX, Message, i ); AppendDouble ( m_PosY, Message, i ); AppendDouble ( m_Stance, Message, i ); AppendDouble ( m_PosZ, Message, i ); AppendBool ( m_bFlying, Message, i ); bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; }