#pragma once #include "cPacket.h" #include "PacketID.h" class cPacket_RelativeEntityMove : public cPacket { public: cPacket_RelativeEntityMove() : m_UniqueID( 0 ) , m_MoveX( 0 ) , m_MoveY( 0 ) , m_MoveZ( 0 ) { m_PacketID = E_REL_ENT_MOVE; } virtual cPacket* Clone() const { return new cPacket_RelativeEntityMove(*this); } bool Send( cSocket & a_Socket ); int m_UniqueID; char m_MoveX; // Pixels, devide by 32 for block char m_MoveY; char m_MoveZ; static const unsigned int c_Size = 1 + 4 + 1 + 1 + 1; };