#include "cPacket_Respawn.h" bool cPacket_Respawn::Send(cSocket & a_Socket) { unsigned int TotalSize = c_Size; char* Message = new char[TotalSize]; unsigned int i = 0; AppendByte ( (char)m_PacketID, Message, i ); AppendByte ( m_World, Message, i ); AppendByte ( m_Difficulty, Message, i ); AppendByte ( m_CreativeMode, Message, i ); AppendShort ( m_WorldHeight, Message, i ); AppendLong ( m_MapSeed, Message, i ); bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; } bool cPacket_Respawn::Parse(cSocket & a_Socket) { m_Socket = a_Socket; if( !ReadByte( m_World ) ) return false; if( !ReadByte( m_Difficulty ) ) return false; if( !ReadByte( m_CreativeMode ) ) return false; if( !ReadShort( m_WorldHeight ) ) return false; if( !ReadLong( m_MapSeed ) ) return false; return true; }