#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPacket_UseEntity.h" bool cPacket_UseEntity::Parse(cSocket & a_Socket) { m_Socket = a_Socket; if( !ReadInteger(m_UniqueID) ) return false; if( !ReadInteger(m_TargetID) ) return false; if( !ReadBool (m_bLeftClick) ) return false; return true; }