#include "cPacket_WholeInventory.h" #include "../cItem.h" #include "../cInventory.h" #include "../cWindow.h" cPacket_WholeInventory::cPacket_WholeInventory( const cPacket_WholeInventory & a_Clone ) { m_PacketID = E_INVENTORY_WHOLE; m_WindowID = a_Clone.m_WindowID; m_Count = a_Clone.m_Count; m_Items = new cItem[m_Count]; memcpy( m_Items, a_Clone.m_Items, sizeof(cItem)*m_Count ); } cPacket_WholeInventory::cPacket_WholeInventory( cInventory* a_Inventory ) { m_PacketID = E_INVENTORY_WHOLE; m_WindowID = 0; m_Count = a_Inventory->c_NumSlots; m_Items = new cItem[m_Count]; memcpy( m_Items, a_Inventory->GetSlots(), sizeof(cItem)*m_Count ); } cPacket_WholeInventory::cPacket_WholeInventory( cWindow* a_Window ) { m_PacketID = E_INVENTORY_WHOLE; m_WindowID = (char)a_Window->GetWindowID(); m_Count = (short)a_Window->GetNumSlots(); m_Items = new cItem[m_Count]; memcpy( m_Items, a_Window->GetSlots(), sizeof(cItem)*m_Count ); } cPacket_WholeInventory::~cPacket_WholeInventory() { delete [] m_Items; } bool cPacket_WholeInventory::Send(cSocket & a_Socket) { unsigned int TotalSize = c_Size; for(int i = 0; i < m_Count; i++) { if( m_Items[i].m_ItemID > -1 ) TotalSize+=3; TotalSize+=2; } char* Message = new char[TotalSize]; unsigned int i = 0; AppendByte ( (char)m_PacketID, Message, i ); AppendByte ( m_WindowID, Message, i ); AppendShort ( m_Count, Message, i ); for(int j = 0; j < m_Count; j++) { AppendShort ( (short)m_Items[j].m_ItemID, Message, i ); if( m_Items[j].m_ItemID > -1 ) { AppendByte ( m_Items[j].m_ItemCount, Message, i ); AppendShort ( m_Items[j].m_ItemHealth, Message, i ); } } bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; }