#pragma once #include "cPacket.h" #include "../BlockID.h" class cInventory; class cWindow; class cItem; class cPacket_WholeInventory : public cPacket // full inventory [S -> C] ? { public: cPacket_WholeInventory( const cPacket_WholeInventory & a_Clone ); cPacket_WholeInventory( cInventory* a_Inventory ); cPacket_WholeInventory( cWindow* a_Window ); ~cPacket_WholeInventory(); cPacket_WholeInventory() : m_WindowID( 0 ) , m_Count( 0 ) , m_Items( 0 ) { m_PacketID = E_INVENTORY_WHOLE; } virtual cPacket* Clone() const { return new cPacket_WholeInventory(*this); } bool Send(cSocket & a_Socket); char m_WindowID; // WTF? short m_Count; // Number of items cItem* m_Items; // Array of m_Count items static const unsigned int c_Size = 1 + 1 + 2; // Minimal size };