#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPacket_WindowClick.h" #include "cPacket_WholeInventory.h" #include "cPacket_ItemData.h" int cPacket_WindowClick::Parse(const char * a_Data, int a_Size) { int TotalBytes = 0; HANDLE_PACKET_READ(ReadByte, m_WindowID, TotalBytes); HANDLE_PACKET_READ(ReadShort, m_SlotNum, TotalBytes); HANDLE_PACKET_READ(ReadByte, m_RightMouse, TotalBytes); HANDLE_PACKET_READ(ReadShort, m_NumClicks, TotalBytes); HANDLE_PACKET_READ(ReadBool, m_Bool, TotalBytes); // LOG("WindowClick: WindowID: %i; FromSlot: %i; Right/Le: %i; NumClick: %i", m_Type, m_SlotNum, m_RightMouse, m_NumClicks ); cPacket_ItemData Item; int res = Item.Parse(a_Data + TotalBytes, a_Size - TotalBytes); if (res < 0) { return res; } TotalBytes += res; m_ItemID = Item.m_ItemID; m_ItemCount = Item.m_ItemCount; m_ItemUses = Item.m_ItemUses; m_EnchantNums = Item.m_EnchantNums; return TotalBytes; }