#pragma once #include "cPacket.h" class cPacket_WindowClick : public cPacket // [C -> S] { public: cPacket_WindowClick() : m_WindowID( 0 ) , m_SlotNum( 0 ) , m_RightMouse( 0 ) , m_NumClicks( 0 ) , m_Bool( false ) , m_ItemID( 0 ) , m_ItemCount( 0 ) , m_ItemUses( 0 ) , m_EnchantNums(-1) { m_PacketID = E_WINDOW_CLICK; } virtual cPacket* Clone() const { return new cPacket_WindowClick(*this); } bool Parse(cSocket & a_Socket); char m_WindowID; short m_SlotNum; // Slot // 0 = craft result // 1-4 = crafting table // 5-8 = armor // 9-35 = inventory // 36-44 = Hot bar char m_RightMouse; // 0 = left 1 = Right mb short m_NumClicks; // Num clicks bool m_Bool; // unkown???????????? SHIFT clicked // Below = item short m_ItemID; // if this is -1 the next stuff dont exist char m_ItemCount; short m_ItemUses; short m_EnchantNums; static const unsigned int c_Size = 1 + 1 + 2 + 1 + 2 + 2; // Minimal size ( +1+1 = max) };