#include "cPacket_WindowClose.h" bool cPacket_WindowClose::Parse(cSocket & a_Socket) { //LOG("CLOSE INVENTORY PACKET"); m_Socket = a_Socket; if( !ReadByte(m_Close) ) return false; //LOG("Closed inventory?: %i", m_Close ); return true; } bool cPacket_WindowClose::Send(cSocket & a_Socket) { unsigned int TotalSize = c_Size; char* Message = new char[TotalSize]; unsigned int i = 0; AppendByte ( (char)m_PacketID, Message, i ); AppendByte ( m_Close, Message, i ); bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) ); delete [] Message; return RetVal; }