// BlockEntityWithItems.cpp #include "Globals.h" #include "BlockEntityWithItems.h" #include "../Simulator/RedstoneSimulator.h" cBlockEntityWithItems::cBlockEntityWithItems( BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, int a_ItemGridWidth, int a_ItemGridHeight, cWorld * a_World ): super(a_BlockType, a_BlockMeta, a_Pos, a_World), cBlockEntityWindowOwner(this), m_Contents(a_ItemGridWidth, a_ItemGridHeight) { m_Contents.AddListener(*this); } void cBlockEntityWithItems::Destroy(void) { // Drop the contents as pickups: ASSERT(m_World != nullptr); cItems Pickups; m_Contents.CopyToItems(Pickups); m_Contents.Clear(); m_World->SpawnItemPickups(Pickups, m_Pos.x + 0.5, m_Pos.y + 0.5, m_Pos.z + 0.5); // Spawn in centre of block } void cBlockEntityWithItems::CopyFrom(const cBlockEntity & a_Src) { super::CopyFrom(a_Src); auto & src = static_cast(a_Src); m_Contents.CopyFrom(src.m_Contents); } void cBlockEntityWithItems::OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) { UNUSED(a_SlotNum); ASSERT(a_Grid == &m_Contents); if (m_World != nullptr) { if (GetWindow() != nullptr) { GetWindow()->BroadcastWholeWindow(); } m_World->MarkChunkDirty(GetChunkX(), GetChunkZ()); m_World->DoWithChunkAt(m_Pos, [&](cChunk & a_Chunk) { m_World->GetRedstoneSimulator()->WakeUp(m_Pos, &a_Chunk); return true; } ); } }