#pragma once #include "BlockEntity.h" class cEnchantingTableEntity : public cBlockEntity { using Super = cBlockEntity; public: BLOCKENTITY_PROTODEF(cEnchantingTableEntity) cEnchantingTableEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, AString a_CustomName = ""); const AString & GetCustomName() const { return m_CustomName; } void SetCustomName(const AString & a_CustomName) { m_CustomName = a_CustomName; } private: // cBlockEntity overrides: virtual cItems ConvertToPickups() const override; virtual void CopyFrom(const cBlockEntity & a_Src) override; virtual bool UsedBy(cPlayer * a_Player) override; virtual void SendTo(cClientHandle & a_Client) override; AString m_CustomName; };