#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "JukeboxEntity.h" #include "../World.h" #include "../EffectID.h" #include "json/value.h" #include "Entities/Player.h" cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World), m_Record(0) { } cJukeboxEntity::~cJukeboxEntity() { } void cJukeboxEntity::UsedBy(cPlayer * a_Player) { if (IsPlayingRecord()) { EjectRecord(); } else { const cItem & HeldItem = a_Player->GetEquippedItem(); if (PlayRecord(HeldItem.m_ItemType)) { a_Player->GetInventory().RemoveOneEquippedItem(); } } } bool cJukeboxEntity::PlayRecord(int a_Record) { if (!IsRecordItem(a_Record)) { // This isn't a Record Item return false; } if (IsPlayingRecord()) { // A Record is already in the Jukebox. EjectRecord(); } m_Record = a_Record; m_World->BroadcastSoundParticleEffect(EffectID::SFX_PLAY_MUSIC_DISC, m_PosX, m_PosY, m_PosZ, m_Record); m_World->SetBlockMeta(m_PosX, m_PosY, m_PosZ, E_META_JUKEBOX_ON); return true; } bool cJukeboxEntity::EjectRecord(void) { if (!IsPlayingRecord()) { // There's no record here return false; } cItems Drops; Drops.push_back(cItem(static_cast(m_Record), 1, 0)); m_Record = 0; m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8); m_World->BroadcastSoundParticleEffect(EffectID::SFX_PLAY_MUSIC_DISC, m_PosX, m_PosY, m_PosZ, 0); m_World->SetBlockMeta(m_PosX, m_PosY, m_PosZ, E_META_JUKEBOX_OFF); return true; } bool cJukeboxEntity::IsPlayingRecord(void) { return (m_Record != 0); } int cJukeboxEntity::GetRecord(void) { return m_Record; } void cJukeboxEntity::SetRecord(int a_Record) { m_Record = a_Record; }